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    Master Every Nation in Europa Universalis 5

    Welcome to eu5.guide — your ultimate strategy resource for every nation in Europa Universalis 5. From beginner tutorials to advanced conquest strategies, we've got you covered.

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    Hungary coat of arms

    Hungary Guide — Bastion of Christendom

    Master cavalry warfare and defend Christian Europe. Learn Hungary's unique +25% cavalry combat ability, the Congress of Visegrád diplomacy, Poland personal union strategy, and systematic Balkan expansion to become the shield against Ottoman expansion.

    Why Use eu5.guide?

    Your trusted strategy resource built by players, for players

    Tested Strategies

    Every guide is from actual gameplay, not theory. We play through each nation and test every strategy we recommend.

    Version-Specific

    All guides written for EU5 v1.0.7 and updated with each major patch. Always current, always accurate.

    Quick Reference

    Designed for second-monitor use during campaigns. Find what you need fast with scannable sections and checklists.

    Completely Free

    No paywalls, no account required, no ads. Just comprehensive EU5 strategy guides for the community.

    Featured Country Guides

    Explore comprehensive strategy guides for the most popular and powerful nations

    Castile coat of arms

    Castile

    Master Iberia and colonize the New World as the rising Spanish Empire

    France coat of arms

    France

    Dominate continental Europe with the most powerful military in the game

    England coat of arms

    England

    Rule the waves and build a global colonial empire

    Ottoman Empire coat of arms

    Ottoman Empire

    Expand your dominion across three continents from Constantinople

    Portugal coat of arms

    Portugal

    Pioneer the Age of Discovery and establish a global trading empire

    How EU5 Works: Core Systems Explained

    EU5 introduces revolutionary new mechanics that fundamentally change how you play. Understanding these systems is the key to success.

    Crown Power

    Your crown power percentage directly multiplies your trade income. At 25% crown power, you only receive 25% of trade value. Increase it through king as general (+25%), family on fleet (+25%), and high legitimacy (+10%).

    Critical to understand early—low crown power cripples your economy

    Control System

    Control determines what percentage of a province's output you actually receive. At 20% control, you get only 20% of tax, manpower, and resources. Increase control through roads (proximity cost -20%), high stability, and buildings.

    Roads in every province is not optional—it's mandatory

    Markets & Trade

    EU5's market system is completely different from EU4. Markets have demand tabs showing shortages that guide your RGO construction. Trade routes fulfill population needs (increasing satisfaction and control). Always build lumber mills first—lumber makes other buildings cheaper.

    Use auto-assign trade routes at first, optimize manually later

    Parliament System

    Changing laws directly costs 72-100 stability. Changing laws through Parliament costs only 50% support points. Debates pass if support exceeds 50%—exact percentage doesn't matter. Always use Parliament for law changes.

    Never pay 100 stability when you can use Parliament instead

    These systems work together—high crown power multiplies trade income, high control maximizes province output, markets guide economic development, and Parliament enables efficient governance.

    Learn the Complete Basics

    New to EU5?

    Start your journey with our beginner-friendly guides and master the fundamentals

    Top Beginner Mistakes

    Common pitfalls and how to avoid them

    Getting Started

    Game setup, UI navigation, and your first moves

    Economy & Trade

    Master ducats, marketplaces, and trade routes

    Government & Estates

    Stability, parliament, and estate management

    Military Fundamentals

    Levies, armies, combat, and fort sieging

    Diplomacy & Expansion

    Alliances, wars, and coalition management

    Population & Culture

    Promotion, conversion, and assimilation

    What Makes a Good Starting Nation?

    Choosing your first nation can feel overwhelming. Here's what to look for and which nations we recommend.

    Best for Beginners

    Castile coat of arms

    Castile

    Beginner

    Strong starting position in Iberia
    Clear expansion path (Granada → Portugal → Aragon)
    Perfect for learning colonization mechanics

    Portugal coat of arms

    Portugal

    Beginner

    Most forgiving nation for learning trade
    Early exploration and island colonization
    Protected position, few early threats

    Once You're Comfortable

    France coat of arms

    France

    Intermediate

    Teaches military dominance and continental warfare

    England coat of arms

    England

    Intermediate

    Naval strategy and cross-channel empire building

    Ottoman Empire coat of arms

    Ottoman Empire

    Advanced

    Multi-front expansion and slave raiding economy

    Nations to Avoid as Your First Playthrough

    While every nation is playable, some are significantly harder for beginners. Avoid starting with: HRE minors (complex diplomacy), New World natives (waiting game until colonizers arrive), Central African nations (limited expansion options), Japanese daimyos (civil war mechanics), and small island nations (naval dependency). Start with a strong, forgiving nation that lets you learn the fundamentals.

    Ready for Advanced Strategies?

    Take your gameplay to the next level with min-maxing techniques, multiplayer meta strategies, and conquest optimization guides

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    About Europa Universalis 5

    Get Europa Universalis 5

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