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    Getting Started with EU5

    Your first steps into Europa Universalis 5. Learn the interface, understand the opening setup, and avoid common beginner mistakes.

    Game Setup

    • Pick a recommended nation: Castile, France, or Ottoman Empire for your first game
    • Start date 1337: The default start with all nations available
    • Speed settings: Start on Speed 3, pause frequently to make decisions
    • Difficulty: Normal difficulty is fine—don't start on easy, it teaches bad habits
    • Ironman: NOT recommended for first game (you'll want to experiment and reload)

    Understanding the UI

    Critical UI Elements

    Top Bar (Always Visible)

    • Ducats: Your money (green number, top left)
    • Stability: Critical resource for development (aim for 100)
    • Prestige: Diplomatic weight and bonuses
    • Crown Power: Multiplies trade income (visible in government tab)

    Bottom Tabs (Main Navigation)

    • Economy (F2): Trade, markets, sliders
    • Military (F3): Armies, navies, forts
    • Diplomacy (F4): Alliances, wars, subjects
    • Government (F5): Laws, estates, parliament
    • Religion (F6): Conversion, papal mechanics

    Province View (Click Any Province)

    • • Shows control percentage (how much output you're actually getting)
    • • Displays buildings you can construct
    • • Lists population and culture breakdown
    • • Integration status (conquered → integrated → core)

    Your First Moves (Opening Month 1337)

    Critical Opening Priorities

    Do these BEFORE unpausing!

    1Assign Cabinet Members

    Where: Government tab → Cabinet

    What to do: Assign both members to Stability Investment + Monthly Legitimacy

    Why: Rush 100 stability (doubles pop promotion) and 100 legitimacy (+10% crown power)

    2Make King Your General

    Where: Military tab → Generals

    What to do: Click your king's name, assign as army general

    Why: +25% crown power immediately (crown power multiplies trade income!)

    3Delete Unnecessary Forts

    Where: Military tab → Forts

    What to do: Keep ONLY provincial capital forts, delete the rest

    Why: Each fort costs ~2 ducats/month maintenance—save money for marketplaces

    4Adjust Economic Sliders

    Where: Economy tab (F2) → Sliders at bottom

    What to do: Court Support MAXIMUM, Stability Cost MAXIMUM, Diplomatic MINIMUM, Army Maintenance MINIMUM

    Why: Rush 100 stability and legitimacy, save money elsewhere

    5Start Building Marketplaces

    Where: Click your capital province → Buildings tab

    What to do: Build marketplace in capital FIRST, then all other provinces

    Why: Marketplaces provide 100% profit and increase trade capacity—best building in the game

    What NOT to Do as a Beginner

    • Don't change laws directly — Costs 72-100 stability! Always use parliament instead (50% support cost)
    • Don't assault forts — You'll lose 1,800 men to kill 96 defenders. Always siege.
    • Don't siege inland without supply agreements — Attrition will kill 20K+ troops
    • Don't keep all your forts — Each costs 2+ ducats/month. Only keep provincial capitals.
    • Don't ignore crown power — Below 25% crown power causes massive debuffs across your entire nation
    • Don't attack without checking allies — Declaring on a 5K nation that's allied to France = bad time
    • Don't expand too fast — Conquer faster than you can integrate = rebellions and coalitions
    • Don't frequently change cabinet members — Each change costs 5 stability

    Understanding Key Concepts

    Next Steps

    Learn Core Systems

    Master economy, military, and diplomacy fundamentals

    Pick Your Nation

    Read detailed country-specific strategies