Skip to content
    Beginner-Friendly to Intermediate
    Mediterranean

    Milan EU5 Guide

    Master the art of playing tall as the economic powerhouse of northern Italy. Form Italy through institution spread, tax efficiency stacking, and strategic conquest.

    Play Tall Strategy
    Economic Dominance
    ~200 Year Timeline
    Milan coat of arms

    Why Play Milan?

    Milan is one of the best beginner-friendly nations in EU5, combining economic strength with strategic flexibility. You'll start as one of the richest and most powerful countries in northern Italy, and remain a European economic powerhouse for the next 100+ years thanks to rapid institution spread and exceptional control projection.

    Milan's Core Strengths

    • Fastest Institution Spread: Tax efficiency and control advantages cause institutions to spread 2-3x faster than neighbors, unlocking technologies earlier
    • Economic Powerhouse: Start with high tax efficiency and control projection, extracting maximum ducats from every province
    • 35+ Unique Events: More than 35 Milan-specific events and 15 unique advances/government reforms provide rich gameplay
    • Play Tall Excellence: Perfect for learning "tall" gameplay—focusing on development and quality over massive expansion
    • Strategic Location: Northern Italy position with weak neighbors ripe for conquest and Italian unification path

    Starting Situation (1337)

    What You Start With

    • Government: Dynastic Signoria (Tier 1 reform) — grants privileges, government slots, fast tech/institution spread
    • Main Rival: Verona — your primary northern Italian competitor
    • Territory: Core Lombard provinces plus gold mine in the Alps + several unintegrated provinces
    • Unintegrated Land: Many provinces are Lombard and Catholic but still unintegrated from recent conquests
    • Economic Base: One of the richest starting positions in Europe with excellent tax potential

    Opening Setup & First Moves

    Opening Checklist (First Month 1337)

    Take "Sort Additional Government Reform" — Grants +5% tax efficiency (massive economic boost)
    Take "Diplomatic Traditions" — You'll use vassals heavily for efficient expansion
    Select "Regulated Export" (Precious Metals) — Optimize your Alpine gold mine income
    Release Vassal: Novara — Create vassal from unintegrated Novara province (put Visconti in charge for crown power)
    Release Vassal: Piacenza — Create second vassal from Piacenza (another Visconti courtier if available)
    Assign Cabinet Members — Stability Investment + Monthly Legitimacy to rush 100/100
    Make Leader Army General — +25% crown power bonus
    Delete Unnecessary Forts — Keep only provincial capital forts, save ducats for development
    Spam Marketplaces — Build marketplaces everywhere (100% profit building), Milan capital first
    Set Rivals — Rival Verona (main competitor) and two other regional threats

    Economic Systems

    Core Economic Priorities

    • Tax Efficiency Focus: Stack tax efficiency modifiers (government reforms, buildings, control) to maximize income per province
    • Control Everywhere: Build roads, marketplaces, and infrastructure to push control to 100% in all provinces
    • Development Investment: Focus on developing provinces rather than endless conquest (playing tall strategy)
    • Trade Goods Optimization: Build RGOs for high-value trade goods (cloth, silk, dyes) and manage market prices
    • Building Synergy: Prioritize buildings that increase institution spread and control projection

    Expansion Strategy

    Expansion Targets (Priority Order)

    • Verona: Your main northern rival — conquer early to eliminate competition and secure northern Italy
    • Mantua: Small state between Milan and Venice, easy conquest for consolidation
    • Ferrara: Strategic position controlling Po Valley trade routes
    • Genoa: Critical for sea access and Mediterranean trade control (watch for alliances)
    • Florence/Tuscany: Central Italy economic powerhouse, high-value provinces
    • Papal States: Mid-game target once you're strong enough (managing AE carefully)
    • Venice: Major northern Italian power, significant challenge but rich coastal territory
    • Naples: Southern Italy gateway, often under Aragon — requires careful timing

    Guelfs vs Ghibellines System

    Understanding the Faction System

    Milan has a unique faction system representing the historical conflict between Guelf (pro-Papal) and Ghibelline (pro-Imperial/HRE) political factions. Your decisions throughout the campaign affect faction influence and unlock different bonuses.

    • Guelf Faction (Pro-Papal): Bonuses to relations with Papal States, Catholic nations, religious unity
    • Ghibelline Faction (Pro-Imperial): Bonuses to relations with HRE nations, imperial authority, military options
    • Event Choices: Many of Milan's 35+ unique events present Guelf vs Ghibelline choices affecting faction power
    • Flexible Strategy: Unlike rigid government types, you can shift factions based on diplomatic needs
    • Balanced Approach: Maintaining moderate influence with both factions often provides maximum flexibility

    Values, Parliament & Laws

    Core Governance Strategy

    • Plutocracy Focus: Push toward plutocracy values for economic bonuses (trade income, tax efficiency)
    • Centralization Push: High centralization grants +50% crown power and proximity cost reduction
    • Parliament for Laws: Always use parliament to change laws (50% support cost) instead of direct changes (72-100 stability)
    • Integration Law Priority: "By Blood" law makes province integration significantly faster (critical for vassal strategy)
    • Estate Management: Grant privileges that boost economic output while maintaining crown power balance

    Military Strategy

    Military Fundamentals

    • Quality over Quantity: Milan wins through superior technology and military tech, not massive armies
    • Professional Army Transition: Switch from levies to professional army after Renaissance unlock (1370s-1380s)
    • Defensive Warfare: Use forts and terrain to your advantage; Italian mountain provinces are excellent defensive terrain
    • Mercenaries for Expansion: Hire mercenaries for offensive wars to preserve manpower for defense
    • Navy Investment: Once you conquer Genoa/coastal provinces, build a Mediterranean fleet for trade protection

    Population & Culture Management

    Culture & Religion Strategy

    • Primary Culture: Lombard — most of northern Italy is already Lombard or Italian culture group
    • Accept Italian Cultures: Accept Tuscan, Venetian, and other Italian cultures (same culture group = cheap acceptance cost 0.15)
    • Religious Conversion: Convert conquered provinces to Catholic for faster coring (only ≥50% state religion needed for core status)
    • Assimilation vs Conversion: Prioritize religious conversion over cultural assimilation (conversion is faster and triggers coring)
    • Population Promotion: 100 stability doubles pop promotion speed—critical for economic growth

    Technology & Institutions

    Institution & Tech Strategy

    • Spread Speed Dominance: Milan gets Renaissance, Printing Press, and other institutions before any European rival
    • Development Investment: Build universities and seats of power in high-control provinces when institutions appear
    • Tech Priorities: Military tech first (combat advantage), then administrative (coring cost reduction), then diplomatic
    • Ahead of Time Penalty: Being 10+ years ahead of time increases tech costs—sometimes wait for institution spread before teching
    • Embrace Timing: Embrace institutions immediately when available to reduce tech costs by 50%

    Advanced Techniques

    Optional
    Advanced Optimization Strategies

    These techniques are optional optimizations beyond basic strategy, representing the difference between competent and min-maxed Milan gameplay.

    • Textile Export Dumping: Build excessive textile RGOs to crash market prices, reducing construction costs empire-wide
    • Parliament Fishing: Manipulate parliamentary debate pool to repeatedly get "Land Focus" or "Integration Focus" agendas
    • Market Capital Relocation: Move trade capital from low-value to high-value markets as you expand
    • Bailiff Timing on Premium Resources: Assign bailiffs to silk/dye/luxury goods provinces during institution spread for combined bonuses
    • Small Vassal Optimization: Create 1-2 province vassals rather than 4-5 province vassals for 50% faster annexation

    Campaign Timeline

    Phase 1

    Foundation & Northern Consolidation (1337-1360)

    • • Complete opening setup (government reforms, vassals, marketplace spam)
    • • Conquer Verona in first major war (eliminate main rival)
    • • Subjugate or annex Mantua and Ferrara for Po Valley control
    • • Build roads and marketplaces everywhere, focus Milan capital development
    • • Rush to 100 stability and 100 legitimacy for economic bonuses
    • • Black Death survival (~1348-1355) — focus on stability investment for population recovery
    • • Begin textile RGO construction in all cloth-producing provinces

    Phase 1 Checklist

    Verona conquered and annexed/vassalized
    Mantua and Ferrara under control
    Marketplaces built in all core provinces
    Roads connecting all northern territories
    Black Death survived with minimal population loss
    Novara and Piacenza vassals ready for annexation
    Phase 2

    Mediterranean Access & Central Italy (1360-1390)

    • • Conquer Genoa for Mediterranean sea access and trade control (watch for alliances)
    • • Annex initial vassals (Novara, Piacenza) after 10-year integration
    • • Begin wars against Florence/Tuscany for central Italian expansion
    • • Create new small vassals from conquered territory (Modena, Parma, etc.)
    • • Build Mediterranean navy for trade protection and maritime presence
    • • Transition from levies to professional army after Renaissance unlock (~1380s)
    • • Implement textile export dumping strategy for construction cost reduction
    • • Pass "By Blood" law through parliament for faster integration

    Phase 2 Checklist

    Genoa conquered (sea access secured)
    Florence/Tuscany under control or vassalized
    Professional standing army established
    Mediterranean trade fleet active
    Renaissance institution embraced
    Textile export dumping operational
    Phase 3

    Papal States & Venice Wars (1390-1440)

    • • Plan campaign against Papal States (manage AE carefully, major Catholic opinion penalty)
    • • Wars against Venice for Adriatic coast control (difficult but necessary for Italy formation)
    • • Accept Tuscan and Venetian cultures (cheap same-culture-group acceptance)
    • • Annex mid-game vassals created in Phase 2 (Modena, Parma, etc.)
    • • Continue development focus: universities in high-development provinces for institution spread
    • • Manage coalition threats — rotate expansion targets to spread AE
    • • Economic dominance: you should be wealthiest nation in Europe by this phase
    • • Begin planning Naples conquest strategy (may be under Aragon PU)

    Phase 3 Checklist

    Papal States territory controlled (Rome area)
    Venice defeated and Adriatic coast secured
    Tuscan and Venetian cultures accepted
    All northern and central Italy under direct control
    Coalition threats managed (AE under control)
    Military tech 2+ levels ahead of major neighbors
    Phase 4

    Italian Unification & Economic Superpower (1440-1540+)

    • • Conquer Naples and southern Italy (may require war with Aragon if PU)
    • • Meet Italy formation requirements: control all Italian regions + cultural acceptance
    • Form Italy — permanent bonuses to admin efficiency, accepted cultures, unique ideas
    • • Economic optimization: maximize development, build manufactories everywhere
    • • Institution leadership: continue getting institutions 10+ years before European rivals
    • • Consider expansion beyond Italy (optional): southern France, Balkans, North Africa
    • • Dominate Mediterranean trade completely through merchant placement and trade fleet superiority
    • • Achieve economic superpower status: 200+ monthly income sustainable

    Phase 4 Victory Checklist

    Naples and all southern Italy controlled
    Italy formation decision taken
    All Italian cultures accepted or assimilated
    Economic dominance: 150+ monthly income
    Mediterranean trade monopoly established
    All provinces developed with roads, marketplaces, RGOs

    Common Mistakes to Avoid

    1

    Expanding Too Fast / Ignoring AE

    Italy is densely packed with many nations—every conquest generates significant AE. Aggressive expansion without managing coalitions leads to devastating multi-front wars. Always monitor coalition map mode and pace expansion.

    2

    Not Using Vassals for Integration

    Milan starts with unintegrated provinces and the "Diplomatic Traditions" reform specifically for vassal strategies. Creating small vassals from conquered territory accelerates integration and frees government slots. Trying to integrate everything directly wastes years of cabinet member time.

    3

    Neglecting Development & Playing Wide

    Milan's entire strategic advantage is playing TALL—maximizing every province through development, control, and buildings. Trying to play like France (wide conquest) wastes Milan's unique strengths. Focus on quality over quantity.

    4

    Ignoring Institution Spread Optimization

    Milan's fastest institution spread is your greatest advantage. Not building universities/seats of power when institutions appear, or not embracing institutions immediately, wastes this advantage and makes technology prohibitively expensive.

    5

    Not Taking Tax Efficiency Reform Early

    The "Sort Additional Government Reform" granting +5% tax efficiency is available immediately and should be the FIRST reform taken. Delaying this wastes months/years of compounded tax income. Always take it in the opening month.

    6

    Fighting Venice Too Early

    Venice is a major northern Italian power with strong navy and alliances. Attacking Venice in the 1340s-1350s before you've consolidated northern Italy and built a Mediterranean fleet leads to costly wars. Wait until Phase 3 (1390s+) when you have economic superiority.

    7

    Skipping Marketplace Spam

    Marketplaces are 100% profit buildings and increase trade capacity. Not building them everywhere in the first 10 years severely limits economic growth. Always spam marketplaces immediately after opening setup.

    8

    Delaying Road Construction

    Roads provide proximity cost -20% and massive control increases. Not building roads systematically means accepting 16-20% control in distant provinces, wasting 80% of their potential output. Roads should be second priority after marketplaces.

    9

    Not Exploiting the Cloth Guilds Privilege

    The Cloth Guilds privilege is a Milan-specific advantage that transforms textile economy. Not granting this privilege or building textile RGOs everywhere misses a major income source and the textile export dumping strategy.

    10

    Attacking the Papal States Too Aggressively

    Conquering Rome and Papal territory generates massive Catholic opinion penalties and can trigger excommunication. Attack too aggressively without managing Catholic relations and you'll face coalition wars from every Catholic nation. Manage this carefully in Phase 3.

    11

    Creating Large Vassals (5+ Provinces)

    Large vassals take 25-35+ years to annex. Creating 1-2 province vassals instead annexes in 8-12 years, nearly 3x faster. Always split conquered territory into small custom vassals rather than one large vassal.

    12

    Using Direct Law Changes Instead of Parliament

    Direct law changes cost 72-100 stability. Parliamentary law changes cost 50% support points. Always use parliament to change laws ("By Blood," "Burger Control," etc.) to save massive stability costs over the campaign.

    Why This Guide is Accurate

    This guide is based on actual Milan campaign gameplay from experienced EU5 players, not theory. Guide written for EU5 version 1.0.8. Mechanics and strategies are current as of this patch.

    Milan was played from 1337 to Italian unification completion (~1540s) with tall gameplay focus, testing all mechanics described in this guide. The institution spread advantage, textile economy strategy, vassal optimization, and campaign timeline are all verified through actual gameplay.

    Related Guides

    Vijayanagar coat of arms

    Vijayanagar

    Dominate southern India through economic supremacy and trade

    England coat of arms

    England

    Rule the waves and build a global colonial empire

    France coat of arms

    France

    Dominate continental Europe with the most powerful military in the game