Vijayanagar Guide
Dominate India as its economic powerhouse. Master Bunds, urbanization, and massive population advantages. Build the strongest economy in Asia through unique mechanics and strategic expansion.

Why Play Vijayanagar?
Vijayanagar is India's economic superpower with unique mechanics that reward tall development and urbanization strategies.
Unique Strategic Advantages
- •Massive Starting Population: 3.4M+ pops provide unmatched economic potential and military manpower
- •Unique Bund Buildings: Generate food surplus for food-for-all population satisfaction, create urbanization multipliers
- •Best Spice Trade: Control pepper, incense, and elephant trade routes worth hundreds of ducats monthly
- •Shaivism Religion: Self-Control mechanic provides massive economic bonuses (-100 for +tax income and +vassal income)
- •Natural Expansion Targets: Weaker neighbors (Bahmani, Bijapur) provide easy early conquests
Starting Situation & Opening Setup (1337)
Critical first-month actions that define your entire campaign
CRITICAL: Opening Month Priorities
Create Your Market Immediately
You start with NO market! Open Economy tab → Markets → Create Market in your capital. This is mandatory for trade routes.
Assign Cabinet: Increase Control + Centralization
Focus on control increases for capital region provinces. Centralization push is critical for crown power recovery.
Delete Unnecessary Forts
Keep only 2-3 strategic forts. You start over-fortified. Save 10+ ducats/month.
Revoke Communal Lands Privilege
Costs 33 stability but stops massive decentralization push. Essential for crown power.
Grant Jain Scholars and Jain Banking Privileges
Critical long-term economic bonuses. Jain Banking provides trade capacity and income.
Economic Slider Settings
- •Court Support: MAXIMUM (rush to 100 stability for double pop promotion speed)
- •Stability Cost: MAXIMUM (stability is most valuable resource early)
- •Army Maintenance: MINIMUM (relying on levies initially)
- •Diplomatic Spending: LOW (limited subjects initially)
Core Economic Systems
Master Vijayanagar's unique Bund economy and urbanization mechanics
CRITICAL: Bund Spam Strategy
Build Bunds Everywhere Immediately
Bunds are unique buildings only Vijayanagar can build. They generate massive food surplus which provides population satisfaction (+food for all) and enables urbanization bonuses.
Prioritize Capital Region First
Build Bunds in provinces around your capital for maximum control bonuses. Food surplus from Bunds increases population satisfaction which reduces control debuffs.
Bunds Enable Urbanization Stacking
Food surplus allows population concentration in urban centers. Combined with marketplaces and guilds, this creates massive tax income multipliers.
Target: 20+ Bunds by 1360
Each Bund costs ~100 ducats but provides permanent food surplus. This is your highest ROI building investment after marketplaces.
Building Priority Sequence
- Marketplaces everywhere — 100% profit building, increases trade capacity, prioritize capital first
- Bunds everywhere — Unique building, food surplus enables urbanization and population satisfaction
- Roads in all provinces — Proximity cost -20%, massive control increases in distant provinces
- RGOs based on market demand — Check Markets tab for shortages (pepper, incense, elephants priority)
- Guilds for urbanization — After Bunds create food surplus, build Guilds in urban provinces for production multipliers
- Temples for conversion speed — Once economy is strong, temples accelerate religious conversion in conquered provinces
Markets & Trade Routes
- •Create your market first month — You start with NO market despite having trade goods. Mandatory step.
- •Spice trade dominance: Export pepper, incense, and elephants for massive income (100+ ducats/month from spices alone)
- •Import construction goods: Establish trade routes for lumber, iron, stone to reduce building costs
- •Auto-trade for beginners: Use Economy → Trading → Auto-assign feature to establish profitable routes
- •Trade range priority: Research institution for trade range to Mecca/Egypt for European market access
Values, Parliament & Laws
Navigate Vijayanagar's unique governance systems
Values Strategy: Centralization Priority
- •Push centralization aggressively — Centralization provides +crown power and -proximity cost, both critical for India's large geography
- •Revoke Communal Lands immediately — Despite 33 stability cost, this stops massive decentralization push
- •Use parliament for centralization debates — "Expand Gravel Road Network" provides +10 centralization push
- •Cabinet assignments for centralization — Assign members to push centralization alongside other priorities
Parliament Strategy
First Priority: Change to State Parliament
The Raja/Rajya law under Feudal Djury section. State Parliament is superior to hereditary systems for regular law changes and debates.
Use Parliament for ALL Law Changes
Direct law changes cost 72-100 stability. Parliament law changes cost only 50% support points. Always use parliament to avoid massive stability costs.
Fish for Integration Speed Debates
"Land Focus" and similar integration speed debates are extremely valuable. Parliament fishing (reducing available agendas) makes these appear more frequently.
Critical Laws to Change
- Raja/Rajya Law (State Parliament) — First priority, enables frequent parliamentary sessions for debates and law changes
- By Blood Instead of By Tradition — Makes province integration significantly faster, critical for rapid expansion
- Burger Control Laws — Increases plutocracy and capital economy values, beneficial for urbanization strategy
- Inquisition Laws (Local Court) — Increases population conversion speed for conquered territories
Religion & Culture Management
Master Shaivism's unique Self-Control mechanic and cultural acceptance
CRITICAL: Shaivism Self-Control Mechanic
Rush to -100 Self-Control Immediately
Shaivism has a unique Self-Control value ranging from +100 to -100. At -100 Self-Control, you gain +tax income and +vassal income bonuses. This is MANDATORY for economic optimization.
Self-Control Actions in Religion Tab
Open Religion interface → Shaivism tab → Actions for reducing Self-Control. Prioritize actions that push toward -100. This costs piety/other resources but provides permanent economic bonuses.
Target Timeline: -100 by 1350s
Rush this aggressively in opening decades. The tax income bonus compounds over the entire campaign. Delay = hundreds of ducats lost.
Cultural Acceptance Strategy
- •Telugu is primary culture — You start with Telugu accepted, this is your core cultural base
- •Accept Marathi early — Conquest of Bijapur/Bahmani provides Marathi pops, accept this culture for levy recruitment
- •Use vassal cultural opinion trick — Create custom vassals with "problem" cultures, improve cultural opinion with them (50-year cooldown), reduces cultural capacity cost to accept that culture by ~50%
- •Religious conversion priority over cultural assimilation — Religion conversion is faster and immediately enables province coring. Culture assimilation is slower but permanent.
Religious Conversion Approach
- •Build temples in conquered provinces — Temples increase conversion speed, prioritize Muslim provinces conquered from Bahmani
- •Assign cabinet members to conquered territories — Cabinet assignment increases maximum control which speeds conversion
- •Inquisition law for conversion speed — Change to Local Court law via parliament for +conversion speed (accept heretics/heathens have reduced opinion)
- •Province becomes core at ≥50% state religion — This is why religious conversion is prioritized over cultural assimilation for rapid expansion
Expansion Strategy
Systematic conquest of India through strategic targeting
Early Expansion Targets (1337-1360)
1. Bijapur (First Target)
- • Small neighbor, easily conquered in 1-2 wars
- • Provides coastal access and Marathi culture pops
- • Create custom vassal from conquered territory for auto-integration
2. Goa Region (High Priority)
- • Critical coastal trade province worth 30-50 ducats/month when developed
- • Control spice trade routes to Europe
- • Perfect urbanization target with Bund stacking
3. Bahmani Sultanate (Primary Rival)
- • Main northern rival, multiple wars required for full conquest
- • Muslim religion requires religious conversion after conquest
- • Provides massive territory for vassal creation strategy
4. Golconda (Eastern Expansion)
- • Eastern conquest for coastal trade route control
- • Diamond production provides luxury trade goods
- • Strategic position for Bengal containment
Mid-Game Expansion (1360-1400)
- •Complete Bahmani conquest — Multiple wars across decades, create 2-3 custom vassals from conquered territory
- •Consolidate southern India — Annex small neighbors, integrate custom vassals when size allows
- •Build vassal swarm — 3-5 small custom vassals handle integration/conversion automatically, annex when integrated
- •Avoid Delhi wars — Delhi is extremely strong, focus on regional consolidation first
Late-Game Expansion (1400+)
- •Challenge Delhi for northern India — Once southern India consolidated and economy massive, begin Delhi wars
- •Eastern expansion toward Bengal — Bengal control provides massive trade income from eastern spice routes
- •Ceylon conquest — Island provides naval base and additional trade capacity
- •Form Bharat (optional) — Unite all of India under Vijayanagar for achievement/roleplay
Black Death Survival Strategy
Vijayanagar has a MASSIVE advantage for surviving the Black Death
CRITICAL: Black Death Event Choices
Choose "Expel the Sick" When Plague Triggers
This option costs stability but grants +disease resistance during outbreak. Combined with incense production, this gives 80-90% disease resistance.
Build Pest Houses in Urban Centers BEFORE Plague
Pest houses provide disease resistance. Build in your highest-population provinces (capital, Goa, major urban centers) in the 1340s before plague arrives.
Result: Only 200K-300K Population Loss
With proper preparation, Vijayanagar loses only 5-10% of 3.4M population (200K-300K) instead of 40% (1.3M+). This is a MASSIVE economic advantage over rivals.
Post-Plague Recovery Strategy
- •Do NOT panic-build to fill population shortages — Stability investment naturally promotes population to refill buildings over 10-20 years
- •Focus on infrastructure (roads, Bunds) — These buildings don't require pops to operate and provide permanent bonuses
- •Rush to 100 stability post-plague — 100 stability doubles pop promotion speed, accelerates recovery
- •Conquered provinces gain high disease resistance — Provinces affected by plague gain 80%+ disease resistance permanently, making future outbreaks trivial
Campaign Timeline Phases
Strategic objectives organized by era
Phase 1: Foundation (1337-1360)
Economic Foundation:
- Create market first month (mandatory)
- Spam marketplaces and Bunds everywhere
- Rush to -100 Shaivism Self-Control for tax bonuses
- Build roads systematically from capital outward
- Rush 100 stability for double pop promotion
Military & Expansion:
- Conquer Bijapur in 1-2 quick wars
- Create first custom vassal from Bijapur territory
- Begin Bahmani wars (first of multiple)
- Capture Goa region (critical coastal trade province)
Governance:
- Revoke Communal Lands privilege
- Grant Jain Scholars and Banking privileges
- Change to State Parliament via Raja/Rajya law
- Pass "Expand Gravel Road Network" parliament debate
Phase 2: Regional Dominance (1360-1390)
Expansion:
- Complete Bahmani conquest (2-3 more wars)
- Create 2-3 custom vassals from Bahmani territory
- Conquer Golconda for eastern trade routes
- Consolidate all of southern India
- AVOID Sapagram and Delhi conflicts
Economic Development:
- Target 30+ Bunds by 1380
- Heavy urbanization in Goa and coastal provinces
- Spice trade income reaches 100+ ducats/month
- Build RGOs based on market shortages
Black Death:
- Build pest houses in urban centers (late 1330s-1340s)
- Choose "Expel the Sick" event when plague hits
- Lose only 5-10% population instead of 40%
- Focus infrastructure during recovery, not pop buildings
Phase 3: Consolidation (1390-1430)
Vassal Management:
- Annex integrated custom vassals
- Create new vassals from fresh conquests
- Maintain 3-5 small vassals at all times
Economic Supremacy:
- Target 50+ Bunds by 1420
- Monthly income should exceed 200 ducats
- Complete urbanization of coastal trade provinces
- Research institution for trade range to Europe
Military Transition:
- Transition from levies to professional armies (1390s)
- Unlock Renaissance military institutions
- Build army composition for Delhi wars
Phase 4: Indian Dominance (1430+)
Delhi Conquest:
- Begin systematic Delhi wars (multiple required)
- Your economic superiority overwhelms their military
- Create custom vassals for northern territories
Full India Unification:
- Eastern expansion toward Bengal
- Ceylon conquest for island control
- Optional: Form Bharat (unified India)
- Monthly income should exceed 500+ ducats
Advanced Optimization:
- Develop Province interactions on vassals (optional)
- Parliament fishing for integration speed debates
- Institution embrace for technology advantages
- Dominate all Asian trade routes
Common Mistakes to Avoid
Learn from these frequently made errors to optimize your Vijayanagar campaign
Forgetting to Create Market First Month
You start with NO market despite having trade goods. If you don't create a market immediately, you cannot establish trade routes and waste months/years of trade income. Open Economy → Markets → Create Market in capital on day 1.
Ignoring Bunds / Underestimating Their Importance
Bunds are your UNIQUE STRATEGIC ADVANTAGE. They enable the entire urbanization economy. Spam them everywhere. Players often build 5-10 Bunds and think that's enough—wrong. Target 50+ Bunds by 1400. No Bunds = no urbanization = wasted population potential.
Not Rushing Shaivism Self-Control to -100
The -100 Self-Control target provides massive +tax income and +vassal income bonuses that compound over the entire campaign. Delay = hundreds of ducats lost. Prioritize religious actions to reach -100 by 1350s, this is mandatory optimization.
Attacking Sapagram Early Game
Sapagram is Bengal's vassal and often guaranteed/allied by Delhi and Bengal simultaneously. Attacking them triggers defensive war with multiple great powers that will destroy you. Avoid Sapagram until you control most of southern India and can handle multiple enemies (1400+).
Not Creating Custom Vassals from Conquests
Custom vassals auto-integrate and convert provinces. When you annex them later, you receive already-cored land. Not using vassals means YOU spend 20+ years manually integrating provinces via cabinet members. Create 3-5 small custom vassals from conquered territory.
Fighting Delhi Too Early
Delhi starts extremely strong militarily. Even though you have economic advantages, attacking Delhi before 1400 when you haven't consolidated southern India is suicide. Complete Bahmani/Bijapur/Golconda conquest first, then challenge Delhi from position of strength.
Ignoring Urbanization Strategy
Vijayanagar's massive population + Bund food surplus enables extreme urbanization that other nations cannot achieve. Not urbanizing coastal trade provinces (Goa, Calicut, Malabar) wastes your unique advantage. Stack Bunds + Marketplaces + Guilds in coastal provinces for 3-4x tax income.
Not Building Pest Houses Before Black Death
Pest houses + incense production + "Expel the Sick" event choice gives 90% disease resistance. Without preparation, you lose 40% of 3.4M population (1.3M dead). With preparation, only 5-10% loss (200K-300K). Build pest houses in urban centers in late 1330s-early 1340s.
Keeping Communal Lands Privilege Too Long
Communal Lands provides 0.20 decentralization push which permanently damages crown power. Despite 33 stability cost to revoke, this MUST be done first month. Every month you delay, you lose crown power recovery potential. Revoke immediately despite pain.
Making Direct Law Changes Instead of Using Parliament
Direct law changes cost 72-100 stability. Parliament law changes via Raja/Rajya system cost only 50% support points. Never change laws directly. Always change to State Parliament first, then use parliament sessions for all law changes to save hundreds of stability.
Not Building Roads Systematically
Roads provide proximity cost -20% which directly increases control in distant provinces. Low control = wasted tax/manpower potential. Many Vijayanagar provinces start at 20-30% control. Building roads increases this to 60-70%+ = doubling actual income. Build roads everywhere by mid-game.
Ignoring Spice Trade Optimization
You control pepper, incense, and elephant production—some of the most valuable trade goods in the game. Not establishing trade routes to export these wastes 100+ ducats/month potential income. Use auto-trade function or manually establish spice export routes to Europe/Middle East.
Why This Guide is Accurate
This guide is based on extensive Vijayanagar gameplay testing in EU5 version 1.0.8. Every strategy has been verified through actual campaigns, not theory or pre-release information.
Our team plays every nation we write about and adds our own insights. To ensure quality, we also watch content from top EU5 community members like Absolute Habibi and GeneralistGaming to validate our findings and catch important details. This guide represents our original analysis and writing, informed by both personal gameplay experience and the broader EU5 community's collective knowledge.
Guide written for EU5 version 1.0.8. Mechanics and strategies are current as of this patch.
Difficulty Rating: Intermediate
Why Intermediate? Vijayanagar requires understanding of economic micromanagement (Bunds, urbanization, markets) and religious mechanics (Shaivism Self-Control) that beginner players may find overwhelming. However, the massive starting population and weak neighbors make military expansion forgiving.
Best for players who: Have completed at least one EU5 campaign with a beginner nation (Castile, Portugal), understand economic building priorities and trade route management, want to learn tall development/urbanization strategies, and enjoy optimizing economic systems over pure military conquest.
Not recommended for: First-time EU5 players or those who prefer simple military-focused campaigns without economic micromanagement.
